AI Insights · Timothy · September 2021
Top 5 First Person Games Performance in South Africa Q3 2021
Explore the performance of the top 5 first-person games on a unified platform in South Africa during Q3 2021, based on data from Sensor Tower.
In the third quarter of 2021, the top 5 first-person game applications in South Africa showed varied performance metrics across downloads, revenue, and active users. This analysis is based on data from Sensor Tower, providing insights into the trends for each game.
Call of Duty®: Mobile from Activision Publishing, Inc. saw its weekly revenue peaking at around $243K in the last week of June, followed by fluctuations and a notable rise to $238K in late August. Weekly downloads remained relatively stable, ranging mostly between 5K and 7K, with a slight increase to 7K by the end of September. Weekly active users experienced a decline from roughly 66K to 52K by early September, with a small recovery to 57K towards the end of the quarter.
Fishing Clash: Sport Simulator by Ten Square Games S.A. maintained a steady weekly revenue, peaking at $17K in early August. Weekly downloads showed a peak of 1.5K in early August, with a modest increase towards the end of September reaching approximately 1.3K. The game’s weekly active users fluctuated around the 45K mark, with a slight rise to 47K towards the end of the quarter.
Minecraft from Mojang exhibited consistent weekly revenue, averaging around $10K. Weekly downloads saw a gradual increase, peaking at 882 in the final week of September. The game’s weekly active users remained stable, fluctuating between 47K and 52K throughout the quarter.
Choices: Stories You Play by Pixelberry Studios experienced a peak in weekly revenue of $6K in mid-July, with a subsequent decline. Weekly downloads were highest in late July at 11.8K, and active users saw a peak of 42K in the same period, followed by a decline to approximately 27K by the end of September.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. had its highest weekly revenue of $6K in late June, with a general decline throughout the quarter. Weekly downloads peaked at 1.6K in mid-July and showed a downward trend. Active users also saw a decline from 6.3K in late June to around 3.4K by the end of September.
For more detailed insights and data, visit Sensor Tower.